MARK.SPACE Whitepaper

MARK.SPACE is an open-source platform for the creation of 3D/VR spaces and objects of any purpose, as well as their quick launch and integration into a unique ecosystem. The platform is maintained by a crypto economy and is powered by Blockchain. MARK.SPACE supports all Internet browsers (preferably Chrome) and, at the same time, is compatible with CardBoard, Oculus and HTC Vive. A desktop PC or notebook is all that is needed to create a state-of-the-art VR store, office, community or other space for business or entertainment.

The MARK.SPACE universe consists of multiple VR spaces (units), in which each unit can be linked directly to its own top-level domain. The property right to the units is guaranteed by recording all transactions involving units (creation, sale, purchase or rental) on the Blockchain. All unit owners may buy, sell or rent their units to others using smart contracts. MARK.SPACE has an internal currency – the MARK token (MRK), which is a utility token (not a paper bond) allowing all users to sell and buy VR spaces and objects, consume various goods and use services, pay salaries to their employees and to buy ads to promote their businesses through the MARK.SPACE platform. GPU-miners who will be rendering VR spaces and objects for the platform’s users will also receive rewards in MRK tokens (Proof of Work (PoW) Concept).

Introduction
BLOCKCHAIN-POWERED VR – A MILESTONE IN THE DEVELOPMENT OF THE INTERNET

In the 1960s the Italian sci-fi writer Lino Aldani described a world in which onirofilm provided a multi-sensory medium that stimulated the minds of those seeking an escape from reality.

Onirofilm was an early precursor of Virtual Reality. Then, some twenty-five years ago, Neal Stephenson’s science fiction novel “Snow Crash” was published. In the novel, Stephenson presented the concept of a “metaverse” – a collective, virtual shared space which is commonly referred to as the future iteration of the Internet. In 1998, project “There” was launched, in which users, appearing as avatars, in addition to socializing, could purchase objects and services using a virtual currency called “therebucks” – purchasable for real money.

With the initial creation of the Internet, nobody imagined that it would achieve its current scale. And when the first onlinestore was launched, the owners of most businesses believed that e-commerce had no future. Yet online shopping has already become a rapidly growing market, expected to reach $2.7 tn by the end of 2018. Likewise, when cryptocurrencies first burst onto the scene, very few took them seriously. Nowadays, global society is getting used to the idea that Bitcoin and other cryptocurrencies are becoming a significant part of the world economy.

VR follows a similar path, in that it took a long time to bring the technology to its present level. Today, most people grasp that VR is an incredible technology that opens up unlimited possibilities. It has truly become the future, and one in which we already live. Mega-brands, such as Google, Facebook, Sony and many others are collectively spending billions of dollars developing VR technology.

The Internet has already been developing for a fairly long time, but we know that the most important change is yet to come. It is the advent of the 3D Internet. We have arrived at a point where the technologies for virtual reality (VR), augmented reality (AR), mixed reality (MR), and cryptocurrencies could merge into a fully functional ecosystem in order to create an economy that would enhance, complement and, someday, completely replace the entire online economy we know today. The goal of the MARK.SPACE platform is to fully develop and implement this idea.

Mark.Space