Authors of Driven: How Human Nature Shapes Our Choices, Paul Lawrence and Nitin Nohria, posit that there are four core human drives that profoundly influence our everyday decision making. These are the desires to acquire; to bond; to defend; and to learn. Despite the text’s accuracy, both Lawrence and Nohria overlook a fundamentally overlook a core human drive: the desire to feel. The desire to feel relates to emotions of anticipation, excitement, or pleasure; the feelings that we as humans crave when we watch movies, listen to music or support our favourite sports teams.
When these core human drives are unmet, a market will form to fill that vacuum. This inherent desire to feel, accompanied by technological advancements, and an increasingly connected world, has resulted in the entertainment sector growing at an exponential rate. According to PwC, the global entertainment industry’s revenue reached a staggering $1.8 trillion in 2017. By 2020, it is forecasted to reach $2.2 trillion!
The video game market has grown to a $135 billion-dollar industry. It is quickly becoming one of the largest entertainment verticals in the world, which is greater than the music and film industries combined. Its emergence as a powerhouse in mainstream entertainment has given rise to a new type of spectator sport that combines professional gaming with the competitive edge of traditional sports: esports or electronic sports, or esport (singular).
Intergalactic Gaming (IG) is a UK based blockchain and gaming organisation focused on evolving gaming as we know it.
As avid gamers, we have identified issues across the esports landscape that are hindering the industry’s potential from being realised. Our solution is to create a platform that encourages accessibility, inclusivity, and stability subsequently interconnecting this heavily fragmented landscape. Using blockchain technology, we aim to propose a sustainable solution to the current issues of liquidity and monetisation in esports.
We are offering a social competitive gaming ecosystem where all participants are fairly rewarded for the value they add, regardless of age, gender or skill level.
Our objective is to create the best competitive gaming ecosystem ever! One that will nourish the esports industry and provide a unique value proposition to the billions of gamers around the world.
The successful execution of our key objective will be determined by the number of active users on our platform.
Tyler ‘Ninja’ Blevins earns over $500,000 a month from his Fortnite streams alone. We are seeing more professional gamers secure lucrative deals with much larger prize pools on offer. Our co-founders, just like billions around the world, have spent countless hours playing a variety of games over the years, with nothing to show for it. We also vehemently believe that all should have the opportunity to pursue their passion. For the majority, competitive gaming is that passion, but unfortunately due to a number of reasons remains an unsustainable career choice.
Our ethos of rewarding users will be exemplified through our community driven approach, as we ensure our competitive gaming infrastructure keeps gamers central
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